// Use this for initialization
    void Start()
    {
//		spawntimeE = 5 + Random.Range(0, 10);
//		spawntimeM = 3 + Random.Range(0, 5);
//		spawntimeH = 2 + Random.Range(0, 3);
        Penguin     = GameObject.Find("Penguin");
        penguinData = Penguin.GetComponent <PenguinData>();
        Directory   = Penguin.GetComponent <PenguinDirectory>();
        penguinMovementController = GameObject.Find("PenguinMovement").GetComponent <PenguinMovementController> ();
        spawnTimeMin = Directory.SpawnTimeMin;
        timer        = Random.Range(10, spawnTimeMin);
        spawnTimeMax = Directory.SpawnTimeMax;
    }
示例#2
0
 void Start()
 {
     penguinMovementController = gameObject.GetComponent <PenguinMovementController> ();
     shootScript = gameObject.GetComponent <ShootScript> ();
     score       = 0;
     scoreTimer  = scoreTimerMax;
     pickupTimer = pickupTimerMax;
     isInferno   = false;
     isSlimey    = false;
     isFrozen    = false;
     isCrusty    = false;
     ammoTypeText.GetComponent <Text>().text = ("Regular Ammo");
     difficultyIndex = 1;
 }
 // Use this for initialization
 void Start()
 {
     penguinMovementReference = GameObject.Find("PenguinMovement").GetComponent <PenguinMovementController>();
 }
示例#4
0
    // Use this for initialization
    void Start()
    {
        lifetime = 12f;
//		Destroy(gameObject, lifetime);
        penguin = GameObject.Find("PenguinMovement").GetComponent <PenguinMovementController>();
    }