// Use this for initialization void Start() { // spawntimeE = 5 + Random.Range(0, 10); // spawntimeM = 3 + Random.Range(0, 5); // spawntimeH = 2 + Random.Range(0, 3); Penguin = GameObject.Find("Penguin"); penguinData = Penguin.GetComponent <PenguinData>(); Directory = Penguin.GetComponent <PenguinDirectory>(); penguinMovementController = GameObject.Find("PenguinMovement").GetComponent <PenguinMovementController> (); spawnTimeMin = Directory.SpawnTimeMin; timer = Random.Range(10, spawnTimeMin); spawnTimeMax = Directory.SpawnTimeMax; }
void Start() { penguinMovementController = gameObject.GetComponent <PenguinMovementController> (); shootScript = gameObject.GetComponent <ShootScript> (); score = 0; scoreTimer = scoreTimerMax; pickupTimer = pickupTimerMax; isInferno = false; isSlimey = false; isFrozen = false; isCrusty = false; ammoTypeText.GetComponent <Text>().text = ("Regular Ammo"); difficultyIndex = 1; }
// Use this for initialization void Start() { penguinMovementReference = GameObject.Find("PenguinMovement").GetComponent <PenguinMovementController>(); }
// Use this for initialization void Start() { lifetime = 12f; // Destroy(gameObject, lifetime); penguin = GameObject.Find("PenguinMovement").GetComponent <PenguinMovementController>(); }