public ControlledUpdateNonOwner ( PlayerController, controller ) : void | ||
controller | PlayerController, | |
return | void |
void Update() { if (possesedPawn) { possesedPawn.ControlledUpdateAll(this); if (possesedPawn.IsOwner) { possesedPawn.ControlledUpdateOwner(this); } else { possesedPawn.ControlledUpdateNonOwner(this); } } if (!IsOwner) { return; } }