示例#1
0
        public static Thing BestWaterSpawnedFor(Pawn getter, float wantedLitres, Predicate<Thing> validator = null,
            IntVec3? near = null, bool allowPleasureDrug = true)
        {
            if (!near.HasValue)
            {
                near = getter.Position;
            }

            Predicate<Thing> baseValidator;
            if (validator == null)
            {
                baseValidator = (Thing t) =>
                {
                    return (!t.IsForbidden(getter) && t.IsSociallyProper(getter) &&
                            getter.AnimalAwareOfEx(t) &&
                            (!ShouldReserveWaterSource(t, wantedLitres) || getter.CanReserve(t, 1)));
                };
            }
            else
            {
                baseValidator = (Thing t) =>
                {
                    return (!t.IsForbidden(getter) && t.IsSociallyProper(getter) &&
                            getter.AnimalAwareOfEx(t) &&
                            (!ShouldReserveWaterSource(t, wantedLitres) || getter.CanReserve(t, 1)) &&
                            validator(t));
                };
            }

            // Can drink from anything that is a non-empty water container.
            Predicate<Thing> toolValidator = (Thing t) =>
            {
                if (!baseValidator(t)) { return false; }
                var wc = t.TryGetComp<CompWaterContainer>();
                return (wc != null && wc.StoredLitres > 0);
            };

            // Can drink from anything that is a non-empty water container, but only if
            // it doesn't require tool use.
            Predicate<Thing> noToolValidator = (Thing t) =>
            {
                if (!baseValidator(t)) { return false; }
                var wc = t.TryGetComp<CompWaterContainer>();
                return (wc != null && wc.StoredLitres > 0 && !wc.props.needsToolUser);
            };

            // Prefer a water source that has at least as much as we want.
            // Otherwise prefer the one with the most.
            Func<Thing, int> priorityGetter = (Thing t) =>
            {
                var wc = t.TryGetComp<CompWaterContainer>();
                if (wc == null) { return -1; }
                if (wc.StoredLitres >= wantedLitres) { return int.MaxValue; }
                return (int) Math.Round(wc.StoredLitres, 0, MidpointRounding.AwayFromZero);
            };

            // TODO: may be able to narrow down the ThingRequestGroup.
            var allThings = ThingRequest.ForGroup(ThingRequestGroup.Everything);
            var traverse = TraverseParms.For(getter, Danger.Deadly, TraverseMode.ByPawn);
            Predicate<Thing> searchValidator = toolValidator;
            if (!getter.RaceProps.ToolUser)
            {
                searchValidator = noToolValidator;
            }
            Thing result = GenClosest.RegionwiseBFSWorker(
                near.Value, allThings, PathEndMode.ClosestTouch, traverse, searchValidator,
                priorityGetter, 9, 30, 9999f);
            return result;
        }