// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { gameObject.SetActive(false); Time.timeScale = 1f; } if (Input.GetKeyDown(KeyCode.Space) && PlayerPrefs.GetInt("check") == 1) { if (File.Exists(autosave)) { loading.autosave = autosave; loading.AutoFastLoad(); PlayerPrefs.SetInt("RenameAutoSave", 0); loading.AutoSaveBetweenScens(); gameObject.SetActive(false); Time.timeScale = 0.1f; PlayerPrefs.SetInt("check", 0); Debug.Log("dayn"); } else { loading.filePathNotF5 = "C:/Users/" + Environment.UserName + "/Documents/" + Application.productName + "/Saves/" + PlayerPrefs.GetString("FileToLoad") + ".save"; loading.LoadGame(); gameObject.SetActive(false); Time.timeScale = 0.1f; PlayerPrefs.SetInt("check", 0); Debug.Log("dayn1"); } } }