// Update is called once per frame void Update() { float Horizontal = Input.GetAxis("Horizontal_L"); float Vertical = Input.GetAxis("Vertical_L"); if (Input.GetButtonDown("Circle") && targetObj != null) { PauseButton pButton = targetObj.GetComponent <PauseButton>(); if (pButton.GetSelectNum == 0) { pButton.Decision(); } else { } //switch (gameManager.GetComponent<GameStateController>().PState) //{ // case GameStateController.PlayerState.Action: // break; // case GameStateController.PlayerState.Pause: // //targetObj.GetComponent<>() // break; // case GameStateController.PlayerState.Synthesis: // break; // default: // break; //} } // 横移動 if (Horizontal != 0) { cursorPosition.x += Horizontal * moveSpeed; } // 縦移動 if (Vertical != 0) { cursorPosition.y += Vertical * moveSpeed; } // 可動制限---------------------------------------------------------------- if (cursorPosition.x > Screen.width || cursorPosition.x < 0) { cursorPosition = transform.position; } if (cursorPosition.y > Screen.height || cursorPosition.y < 0) { cursorPosition = transform.position; } // ------------------------------------------------------------------------ cursorIcon.transform.position = cursorPosition; }
// Update is called once per frame void Update() { Horizontal = Input.GetAxis("Horizontal_L"); Vertical = Input.GetAxis("Vertical_L"); // ポーズ内のボタンを押したときの処理 if (Input.GetButtonDown("Circle") && targetObj != null) { PauseButton pButton = targetObj.GetComponent <PauseButton>(); if (pButton.GetSelectNum == 0) { pButton.Decision(); } else { pauseCon.GetComponent <PauseController>().Pause(); } } // 横移動 if (Horizontal != 0) { cursorPosition.x += Horizontal * moveSpeed; } // 縦移動 if (Vertical != 0) { cursorPosition.y += Vertical * moveSpeed; } // 可動制限---------------------------------------------------------------- if (cursorPosition.x > Screen.width || cursorPosition.x < 0) { cursorPosition = transform.position; } if (cursorPosition.y > Screen.height || cursorPosition.y < 0) { cursorPosition = transform.position; } // ------------------------------------------------------------------------ transform.position = cursorPosition; }