private void Update() { if (Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit result; if (Physics.Raycast(ray, out result, Mathf.Infinity, tileLayer)) { if (Input.GetMouseButtonDown(0)) { Tile tile = result.collider.GetComponent <Tile>(); if (tile != null) { tile.ToggleObstacle(); } } if (Input.GetMouseButtonDown(1)) { Vector3 destPosition = result.collider.transform.position; Node deptNode = pathfindingManager.PositionToNode(agent.transform.position); Node destNode = pathfindingManager.PositionToNode(destPosition); agent.FollowPath(pathfindingManager.FindPath(deptNode, destNode)); } } } }