GetPath() public method

public GetPath ( PathNode, start, PathNode, end ) : List
start PathNode,
end PathNode,
return List
示例#1
0
        public void GetPath_ManagerNotStarted_ThrowsException()
        {
            using var gate = new AutoResetEvent(false);
            var callback = new PathfindingCallback(gate);
            IPathfindingManager manager = new PathfindingManager();

            try {
                Assert.That(() => {
                    manager.GetPath(_map, ref _map.GetCell(0, 0), ref _map.GetCell(_map.Columns - 1, _map.Rows - 1), Locomotion.Walk, callback, 0);
                }, Throws.InvalidOperationException);
            } finally {
                manager.Stop();
            }
        }
示例#2
0
        public void GraphTest()
        {
            _pathfindingManager = new PathfindingManager(null);

            var graph = new Graph();

            var node1 = new Node("Node1");

            graph.AddNode(node1);
            var node2 = new Node("Node2");

            graph.AddNode(node2);
            var node3 = new Node("Node3");

            graph.AddNode(node3);
            var node4 = new Node("Node4");

            graph.AddNode(node4);
            var node5 = new Node("Node5");

            graph.AddNode(node5);
            var node6 = new Node("Node6");

            graph.AddNode(node6);

            Assert.AreEqual(6, graph.Count);

            graph.AddUndirectedEdge(node1, node2, 5);
            graph.AddUndirectedEdge(node2, node3, 7);

            double       totalCost;
            Stack <Node> pathStack = _pathfindingManager.GetPath(node1, node3, graph, out totalCost);

            Assert.AreEqual(12d, totalCost);         // Check shortest path.
            Assert.AreEqual(3, pathStack.Count);     // Check for proper node count.
            Assert.AreEqual(node1, pathStack.Pop()); // First node is source node.
            Assert.AreEqual(node2, pathStack.Pop()); // Second node is intermediate node.
            Assert.AreEqual(node3, pathStack.Pop()); // Last node is destination node

            pathStack = _pathfindingManager.GetPath(node1, node4, graph, out totalCost);

            Assert.AreEqual(double.MaxValue, totalCost); // Check no path found
            Assert.AreEqual(0, pathStack.Count);         // No nodes found.

            // Now add more complexity to the graph.
            graph.AddUndirectedEdge(node1, node3, 6);   // Shortcut from Node1 to Node3, bypassing Node2.
            graph.AddUndirectedEdge(node3, node4, 9);   // Connection to unrelated node4
            graph.AddUndirectedEdge(node3, node5, 10);
            graph.AddUndirectedEdge(node5, node6, 2);

            // Final path from 1->6 should be 1->3->5->6
            // Total cost should be 6+10+2 (18)
            pathStack = _pathfindingManager.GetPath(node1, node6, graph, out totalCost);

            Assert.AreEqual(18d, totalCost);
            Assert.AreEqual(4, pathStack.Count);
            Assert.AreEqual(node1, pathStack.Pop()); // First node is always source node.
            Assert.AreEqual(node3, pathStack.Pop()); // Ensure the path took the 1->3 shortcut
            Assert.AreEqual(node5, pathStack.Pop()); // Ensure the path ignored node4
            Assert.AreEqual(node6, pathStack.Pop()); // Ensure correct destination.

            // Test bad inputs and ancillery functions.
            Assert.Throws <ArgumentException>(() => graph.AddUndirectedEdge(node1, node2, -1));
            Assert.Throws <ArgumentException>(() => graph.AddDirectedEdge(node1, node2, -1));
            graph.Clear();
            Assert.AreEqual(0, graph.Count);
            Assert.Throws <ArgumentException>(() => graph.AddUndirectedEdge(node1, node2, 1));
            Assert.Throws <ArgumentException>(() => graph.AddDirectedEdge(node1, node2, 1));

            // Generate new nodes to clear the neighbors.
            node1 = new Node("Node1");
            node2 = new Node("Node2");
            node3 = new Node("Node3");

            graph.AddNode(node1);
            graph.AddNode(node2);
            graph.AddNode(node3);
            graph.AddDirectedEdge(node1, node2, 1);
            graph.AddDirectedEdge(node2, node3, 2);

            pathStack = _pathfindingManager.GetPath(node1, node3, graph, out totalCost);
            Assert.AreEqual(3, totalCost);
            Assert.AreEqual(3, pathStack.Count);
            Assert.AreEqual(node1, pathStack.Pop());
            Assert.AreEqual(node2, pathStack.Pop());
            Assert.AreEqual(node3, pathStack.Pop());
        }