static int _m_GetAssetPathForLoadPath1_xlua_st_(RealStatePtr L) { try { { string assetName = LuaAPI.lua_tostring(L, 1); string __cl_gen_ret = PathTools.GetAssetPathForLoadPath1(assetName); LuaAPI.lua_pushstring(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }