private void Update() { if (m_players.Count > 1 && m_isPlaying) { for (int i = 0; i < m_players.Count - 1; i++) { if (m_players[i].Progress >= 1f) { EndRace(); } if (m_players[i].Progress < m_players[i + 1].Progress) { PathNavigator temp = m_players[i]; m_players[i] = m_players[i + 1]; m_players[i + 1] = temp; } } } //Display stuff for (int i = 0; i < m_positionSlots.Length; i++) { if (i == m_players.Count) { break; } m_positionSlots[i].SetRank(i); m_positionSlots[i].SetConfig(m_players[i]); } }
// Start is called before the first frame update void Start() { body = GetComponent <Rigidbody>(); navigator = GetComponent <PathNavigator>(); autopilot = GetComponent <Autopilot>(); vehicle = GetComponent <Vehicle>(); workers = new List <IWorker>(); int[] inputShape = null; for (int i = 0; i < 5; i++) { var model = ModelLoader.LoadFromStreamingAssets(modelName + i + ".nn"); workers.Add(WorkerFactory.CreateWorker(WorkerFactory.Type.CSharpBurst, model)); inputShape = model.inputs[0].shape; } classificationWorker = WorkerFactory.CreateWorker(WorkerFactory.Type.CSharpBurst, ModelLoader.LoadFromStreamingAssets(modelName + "C" + ".nn")); numObservations = (inputShape.Last() - 1) / 3; inputs = new Tensor(new TensorShape(inputShape)); estimations = new List <float>(); curvature = new float[numObservations]; camber = new float[numObservations]; inclination = new float[numObservations]; rearLeft = vehicle.wheels.Where(w => w.localAttachmentPosition.z < 0).Where(w => w.localAttachmentPosition.x < 0).ToArray(); rearRight = vehicle.wheels.Where(w => w.localAttachmentPosition.z < 0).Where(w => w.localAttachmentPosition.x > 0).ToArray(); }
private void Awake() { navigator = GetComponent <PathNavigator>(); body = GetComponent <Rigidbody>(); vehicle = GetComponent <Vehicle>(); trackLayerMask = LayerMask.GetMask("Track"); collisionOccurred = false; }
/// <summary> /// Handles the current target property value changed. /// </summary> protected void HandleCurrentTargetPropertyValueChanged() { lock (PropertyMonitorLock) { var newValue = ReadCurrentPropertyValueOverride(); NextToken = PathNavigator.TraverseNext(newValue, _remainingPath, NextMonitor_ChangeDetected); } ChangeDetected(_propertyName); }
private void Awake() { autopilot = GetComponent <Autopilot>(); navigator = GetComponent <PathNavigator>(); pathObservations = GetComponent <PathObservations>(); logToConsole = false; lastUndersteerError = 0f; navigator.Reset(); CreateProfile(); }
public void Write(string str, string name) { PathNavigator pathNavigator = new PathNavigator(); string path = pathNavigator.GetWriteResultDirectory(); using (StreamWriter sw = new StreamWriter(path + @"\" + name, false, System.Text.Encoding.Default)) { sw.WriteLine(str); } }
public void Seal() { var pathNavigator = new PathNavigator(new ClrMemberTokenFactory()); foreach (var dependencyDefinition in _dependencyDefinitions) { var dependency = dependencyDefinition.Attach(pathNavigator); dependency.SetReevaluateCallback(x => Model.RaisePropertyChanged(Name)); _dependencies.Add(dependency); } }
// Start is called before the first frame update void Start() { flightComputer = gameObject.GetComponent <FlightComputer>(); pathNavigator = gameObject.GetComponent <PathNavigator>(); flightDataVisualizer = gameObject.GetComponentInChildren <FlightDataVisualizer>(); //Check if landing pad is selected or find if (CurrentLandingPad == null) { SetCurrentLandingPadToClosest(); } }
// Start is called before the first frame update void Start() { plane = transform; engineController = gameObject.GetComponent <EngineController>(); flightDataVisualizer = gameObject.GetComponentInChildren <FlightDataVisualizer>(); controllerInputs = GameObject.Find("VRActions").GetComponent <ControllerInputs>(); pathNavigator = this.GetComponent <PathNavigator>(); navigationComputer = this.GetComponent <NavigationComputer>(); currentFlightData = new FlightData(plane, engineController, pathNavigator); flightDataVisualizer.CurrentFlightData = currentFlightData; soundController = GetComponentInChildren <SoundController>(); soundController.FlightComputerRef = this; }
private void Awake() { navigator = GetComponent <PathNavigator>(); body = GetComponent <Rigidbody>(); observations = GetComponent <PathObservations>(); if (!observations) { observations = gameObject.AddComponent <PathObservations>(); } vehicle = GetComponent <Vehicle>(); }
/// <summary> /// Acquires the target. /// </summary> /// <param name="target">The target.</param> public void AcquireTarget(object target) { lock (PropertyMonitorLock) { if (CurrentTarget != null) { DiscardCurrentTargetOverride(); } _currentTarget = target; if (CurrentTarget != null) { MonitorCurrentTargetOverride(); NextToken = PathNavigator.TraverseNext(ReadCurrentPropertyValueOverride(), _remainingPath, NextMonitor_ChangeDetected); } } }
void Awake() { _sprite = gameObject.GetComponentInChildren <tk2dAnimatedSprite>(); _animations.Add(MoveDirection.DOWN, "run_down"); _animations.Add(MoveDirection.DOWN_RIGHT, "run_down_right"); _animations.Add(MoveDirection.RIGHT, "run_right"); _animations.Add(MoveDirection.UP_RIGHT, "run_up_right"); _animations.Add(MoveDirection.UP, "run_up"); _animations.Add(MoveDirection.LEFT, "run_right"); _animations.Add(MoveDirection.DOWN_LEFT, "run_down_right"); _animations.Add(MoveDirection.UP_LEFT, "run_up_right"); _navigator = gameObject.GetComponent <PathNavigator>(); _navigator.spriteHeight = _sprite.GetBounds().size.y; }
protected void OnDrawGizmosSelected() { if (UnityEditor.Selection.activeTransform != this.transform) { return; } if (navigator == null) { navigator = GetComponent <PathNavigator>(); } if (navigator != null) { Gizmos.color = Color.yellow; for (int i = 0; i < profileLength; i++) { Gizmos.DrawWireSphere(navigator.waypoints.Query(navigator.StartingPosition + i * interval).Midpoint, 0.25f); } } }
public void SetConfig(PathNavigator a_pathNav) { m_pathNav = a_pathNav; m_iconDisplay.sprite = m_icons[0]; m_nameDisplay.text = m_pathNav.PlayerConfig.Name; ColorUtility.TryParseHtmlString(m_pathNav.PlayerConfig.Color, out m_configColor); m_nameDisplay.color = m_configColor; m_rankDisplay.color = m_configColor; m_progressBarDisplay.color = m_configColor; switch (m_pathNav.PlayerConfig.Icon) { case "http://image0.flaticon.com/icons/png/128/70/70078.png": m_iconDisplay.sprite = m_icons[1]; break; case "http://downloadicons.net/sites/default/files/random-user-icon-15571.png": m_iconDisplay.sprite = m_icons[4]; break; case "http://icons.iconarchive.com/icons/iconka/meow/256/cat-purr-icon.png": m_iconDisplay.sprite = m_icons[3]; break; case "http://www.freeiconspng.com/uploads/cat-icon-9.png": m_iconDisplay.sprite = m_icons[2]; break; case "http://www.sucaijiayuan.com/uploads/file/content/2015/03/550bc3fb48342.png": m_iconDisplay.sprite = m_icons[0]; break; default: m_iconDisplay.sprite = m_icons[0]; break; } }
private void Awake() { vehicle = GetComponent <Vehicle>(); navigator = GetComponent <PathNavigator>(); speedScalar = 1f; }
public void AddNewPlayer(PathNavigator a_pathNav) { m_players.Add(a_pathNav); }
void Awake() { _sprite = gameObject.GetComponentInChildren<tk2dAnimatedSprite>(); _animations.Add(MoveDirection.DOWN, "run_down"); _animations.Add(MoveDirection.DOWN_RIGHT, "run_down_right"); _animations.Add(MoveDirection.RIGHT, "run_right"); _animations.Add(MoveDirection.UP_RIGHT, "run_up_right"); _animations.Add(MoveDirection.UP, "run_up"); _animations.Add(MoveDirection.LEFT, "run_right"); _animations.Add(MoveDirection.DOWN_LEFT, "run_down_right"); _animations.Add(MoveDirection.UP_LEFT, "run_up_right"); _navigator = gameObject.GetComponent<PathNavigator>(); _navigator.spriteHeight = _sprite.GetBounds().size.y; }
public FlightData(Transform plane, EngineController engineController, PathNavigator pathNavigator) { this.plane = plane; this.engineController = engineController; this.pathNavigator = pathNavigator; }
private void Awake() { navigator = GetComponent <PathNavigator>(); }