// Use this for initialization void Start() { planetContainer = PlanetContainerScript.Instance; shipContainer = ShipManagerScript.Instance; pathManager = PathManagerScript.Instance; audioManager = AudioManager.Instance; planets = planetContainer.GetComponentsInChildren <AbstractPlanet>(); playerPlanets.Capacity = planets.Length; enemyPlanets.Capacity = planets.Length; PlanetAssignment(); QuerySoldiers(); SetPlanetStarRanking(); CheckGameOver(); SetStats(ref globalPlayerSoldiersStats, playerLevel); SetStats(ref globalEnemySoldiersStats, enemyLevel); }
public const int MAX_PATH_LENGTH = 100; //throws an error if the path result would be longer than this (to catch paths that loop back forever) // Use this for initialization private void Awake() { instance = this; }