Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        planetContainer = PlanetContainerScript.Instance;
        shipContainer   = ShipManagerScript.Instance;
        pathManager     = PathManagerScript.Instance;
        audioManager    = AudioManager.Instance;

        planets = planetContainer.GetComponentsInChildren <AbstractPlanet>();
        playerPlanets.Capacity = planets.Length;
        enemyPlanets.Capacity  = planets.Length;
        PlanetAssignment();
        QuerySoldiers();
        SetPlanetStarRanking();
        CheckGameOver();

        SetStats(ref globalPlayerSoldiersStats, playerLevel);
        SetStats(ref globalEnemySoldiersStats, enemyLevel);
    }
Esempio n. 2
0
    public const int MAX_PATH_LENGTH = 100; //throws an error if the path result would be longer than this (to catch paths that loop back forever)

    // Use this for initialization
    private void Awake()
    {
        instance = this;
    }