/// <summary> /// Retrieve the source Orientation/Up-Vector for a given relative position /// </summary> /// <param name="tf">relative position</param> /// <returns> /// the Up-Vector /// </returns> protected override Vector3 GetOrientation(float tf) { return((Space == Space.World) ? Path.Module.Generator.transform.TransformDirection(PathData.InterpolateUp(tf)) : PathData.InterpolateUp(tf)); }