/// <summary> /// Converts distance on source from absolute to relative position, respecting Clamping /// </summary> /// <param name="worldUnitDistance">distance in world units from the source start</param> /// <returns> /// relative distance (TF) in the range 0..1 /// </returns> protected override float AbsoluteToRelative(float worldUnitDistance) { return(PathData.DistanceToF(worldUnitDistance)); }