public MyRenderPassImpl() { fRenderer = "mySoftwareRenderer"; fTypes = (uint)PassTypeBit.kUInt8 | (uint)PassTypeBit.kUInt16 | (uint)PassTypeBit.kUInt32 | (uint)PassTypeBit.kUInt64; fDefType = PassTypeBit.kUInt8; fNumChans = 3; fPerLight = true; fSemantic = PassSemantic.kColorSemantic; }