// Update is called once per frame void Update() { // use cam-mouse ray to cal the led world position if (NeedEmulator && Need2DClick && Input.GetButtonDown("Fire1")) { onTouch(Input.mousePosition); } // update real ledseq data and serialize data ledseq.clear(); if (NeedObjectVox) { vox.Update(); } if (NeedParticleVox) { pvox.Update(); } if (NeedSaveSeq) { ledseq.save(); } if (NeedEmulator) { emulator.showLed(); } if (NeedInteraction) { interaction.UpdateInfo(); } if (bridge != null) { bridge.showLed(); } }
// Update is called once per frame void Update() { // use cam-mouse ray to cal the led world position if (Input.GetButtonDown("Fire1")) { onTouch(Input.mousePosition); } // update real ledseq data and serialize data ledseq.clear(); vox.Update(); pvox.Update(); //ledseq.save(); matrix.showLed(); if (bridge != null) { bridge.showLed(); } }