public static void CreateParticleTableAssetFile() { ParticleTable asset = CustomAssetUtility.CreateAsset <ParticleTable>(); asset.SheetName = "AbyssMonsterTable"; asset.WorksheetName = "ParticleTable"; EditorUtility.SetDirty(asset); }
private void LoadParticleTable() { if (m_ParticleTableData != null) { return; } m_ParticleTableData = Resources.Load("Table/ParticleTable") as ParticleTable; }