public static void CreateParticleTableAssetFile()
    {
        ParticleTable asset = CustomAssetUtility.CreateAsset <ParticleTable>();

        asset.SheetName     = "AbyssMonsterTable";
        asset.WorksheetName = "ParticleTable";
        EditorUtility.SetDirty(asset);
    }
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    private void LoadParticleTable()
    {
        if (m_ParticleTableData != null)
        {
            return;
        }

        m_ParticleTableData = Resources.Load("Table/ParticleTable") as ParticleTable;
    }