示例#1
0
        /// <summary>
        /// Toggles if Magnets should affect the Particles' Position or Velocity, and adds
        /// the appropriate Particle Event to do so.
        /// </summary>
        public void ToogleMagnetsAffectPositionOrVelocity()
        {
            // Remove the previous Magnet Particle Events
            ParticleEvents.RemoveAllEventsInGroup(1);

            // Specify that Magnets should affect the Particles' Velocity
            //ParticleEvents.AddEveryTimeEvent(UpdateParticleVelocityAccordingToMagnets, 0, 1);
            ParticleEvents.AddEveryTimeEvent(UpdateParticlePositionAccordingToMagnets, 0, 1);
        }
示例#2
0
        public void AddMagnetParticleEvent()
        {
            // Remove the Magnet Particle Events
            ParticleEvents.RemoveAllEventsInGroup(1);

            // If the Magnets should affect Position
            if (mbMagnetsAffectPosition)
            {
                ParticleEvents.AddEveryTimeEvent(UpdateParticlePositionAccordingToMagnets, 500, 1);
            }
            // Else the Magnets should affect Velocity
            else
            {
                ParticleEvents.AddEveryTimeEvent(UpdateParticleVelocityAccordingToMagnets, 500, 1);
            }
        }