internal AssetReferenceTracker(string _key, AssetReferenceTrackerCallbackDelegate <TObject> _callback) { handle = Addressables.LoadAssetAsync <TObject>(_key); loadingTrackers.Add(handle, new Pair(this, _callback)); handle.Completed += OnCompleted; }
internal AssetReferenceTracker(AssetReferenceT <TObject> _reference, AssetReferenceTrackerCallbackDelegate <TObject> _callback) { handle = _reference.LoadAssetAsync(); loadingTrackers.Add(handle, new Pair(this, _callback)); handle.Completed += OnCompleted; }
public Pair(AssetReferenceTracker <TObject> _tracker, AssetReferenceTrackerCallbackDelegate <TObject> _callback) { tracker = _tracker; callback = _callback; }
public static AssetReferenceTracker <TObject> LoadAssetAsyncAndTrack <TObject>(this string _key, AssetReferenceTrackerCallbackDelegate <TObject> _callback = null) where TObject : UnityEngine.Object { return(new AssetReferenceTracker <TObject>(_key, _callback)); }