示例#1
0
        /// <summary>
        /// 更新粒子状态
        /// </summary>
        protected virtual void UpdateParticleState()
        {
            //判断是否更新粒子状态
            if (oldControllerState == controllerState)
            {
                return;
            }

            oldControllerState = controllerState;

            switch (controllerState)
            {
            case ParticleControllerState.None:
                None();
                break;

            case ParticleControllerState.Play:
                Play();
                break;

            case ParticleControllerState.Stop:
                Stop();
                break;
            }
        }
示例#2
0
        /// <summary>
        /// 播放时间到自动执行停止
        /// </summary>
        public void AutomaticStop(bool _isUnscaledDeltaTime = false)
        {
            if (!isAutomaticStopped)
            {
                return;
            }

            if (isStopped)
            {
                tempStopTime += _isUnscaledDeltaTime ? Time.unscaledDeltaTime : Time.deltaTime;

                if (tempStopTime >= maxLifeTime)
                {
                    isStopped       = false;
                    tempStopTime    = 0;
                    controllerState = ParticleControllerState.Stop;
                }
            }
        }