public DecentralandEntity DuplicateEntity(DCLBuilderInWorldEntity entityToDuplicate) { DecentralandEntity entity = sceneToEdit.DuplicateEntity(entityToDuplicate.rootEntity); BuilderInWorldUtils.CopyGameObjectStatus(entityToDuplicate.gameObject, entity.gameObject, false, false); SetupEntityToEdit(entity); NotifyEntityIsCreated(entity); EntityListChanged(); return(entity); }