public DecentralandEntity DuplicateEntity(DCLBuilderInWorldEntity entityToDuplicate)
    {
        DecentralandEntity entity = sceneToEdit.DuplicateEntity(entityToDuplicate.rootEntity);

        BuilderInWorldUtils.CopyGameObjectStatus(entityToDuplicate.gameObject, entity.gameObject, false, false);
        SetupEntityToEdit(entity);

        NotifyEntityIsCreated(entity);
        EntityListChanged();
        return(entity);
    }