private void OnTriggerEnter(Collider other) { if (!_tagList.Contains(other.gameObject.tag)) { return; } var demolish = other.gameObject.GetComponent <DestroyScript>(); if (demolish != null) { demolish.Demolish(); } _parameters.AddShield(); }
private void OnTriggerEnter(Collider other) { if (!_tagList.Contains(other.gameObject.tag)) { return; } var demolish = other.gameObject.GetComponent <DestroyScript>(); if (demolish != null) { demolish.Demolish(); } _parameters.AddShield(); }