private void OnTriggerEnter(Collider other)
    {
        if (!_tagList.Contains(other.gameObject.tag))
        {
            return;
        }
        var demolish = other.gameObject.GetComponent <DestroyScript>();

        if (demolish != null)
        {
            demolish.Demolish();
        }
        _parameters.AddShield();
    }