public void Play() { GameObject.FindGameObjectWithTag("Canvas_Anim").GetComponent <Animator>().enabled = false; Panel_Menu.SetActive(false); Panel_Play.SetActive(true); Audio_Filter.reverbPreset = AudioReverbPreset.Underwater; if (!CheckSave()) { Cont_Game.GetComponent <Button>().interactable = false; } else if (CheckSave()) { Cont_Game.GetComponent <Button>().interactable = true; } }
public void Exit_Play() { Panel_Menu.SetActive(true); Panel_Play.SetActive(false); Audio_Filter.reverbPreset = AudioReverbPreset.Generic; }