private void OnResultsBegan() { _resultsPanel.OpenAnimation(); }
private void OnEnemyTurnBegan() { _enemyPanel.OpenAnimation(); }
private void ShowBoostStep() { _boostStepView.ShowDeck(_player.BoostDeck); _boostStepPanel.OpenAnimation(); }
private void ShowMainPanel() { _mainPlayerPanel.OpenAnimation(); }
private void ShowSetupGraphics() { _setupPanel.OpenAnimation(); _boostStepPanel.gameObject.SetActive(true); _mainPlayerPanel.gameObject.SetActive(true); }