public void GetSpecialWeapon() { StartCoroutine(ChangeWeapon()); specialGunNotificationImage.sprite = laserGun.GunSprite; specialGunNotificationPanel.SetVisibilityForSeconds(specialGunNotificationTime); }
private void Update() { if (GameState.InCountdown && !inCountdown) { StartCoroutine(StartCountdown()); countdownPanel.SetVisibilityForSeconds(seconds); } }