//Shows the continue box to let player continue game by using stars IEnumerator ContinueSequence() { //Set the black panel to dim the background blackPanel.SetActive(true); //Disable movement and input PlayerController.Instance.DisableMovement(); PlayerController.Instance.DisableInput(); //moves the continue panel down to the center of the screen transition.Slide(transition.continuePanel, transition.start1, transition.end2, true); //Shows the amount of stars they need inorder to continue the game amountText.text = "x" + GameStatManager.Instance.deaths; //Start the countdown of the timer they have to decide yield return(StartCoroutine("StartContinueProgressBar")); //Slide the continue panel back up yield return(StartCoroutine(transition.SlideCo(transition.continuePanel, transition.end2, transition.start1, false))); //Display the result panel if the player cant continue DisplayResultsPanel(); }
public void CloseUpgradePanel() { transition.Slide(transition.upgradePanel, transition.end2, transition.start2, false); }
public void OpenPanel() { transition.Slide(transition.mathSettingPanel, transition.start2, transition.end2, true); }