private void Start() { //transition holds all our panels for transitioning transition = PanelTransitionManager.Instance; //set our upgrade panel inactive when game starts transition.upgradePanel.SetActive(false); }
void Start() { //set the fps of platform if (Application.platform == RuntimePlatform.Android) { Application.targetFrameRate = 60; Screen.orientation = ScreenOrientation.LandscapeLeft; } transition = PanelTransitionManager.Instance; SoundManager.Instance.PlayMainAudio(SoundManager.Instance.mainBG); }
private void Awake() { //Our singleton pattern if (instance != null && instance != this) { // destroy the gameobject if an instance of this exist already Destroy(gameObject); } else { //Set our instance to this object/instance instance = this; } }
void Start() { cam = Camera.main; transition = PanelTransitionManager.Instance; }
private void Start() { transition = PanelTransitionManager.Instance; #region Math settings initialization //Below checks if each math setting has been selected or not, then it sets the button color accordingly if (PlayerPrefs.GetInt("Addition", 1) == 0) { addition = false; Color temp = additionButton.color; temp.a = 0; additionButton.color = temp; PlayerPrefs.SetInt("Addition", 0); } if (PlayerPrefs.GetInt("Subtraction", 1) == 0) { subtraction = false; Color temp = subtractionButton.color; temp.a = 0; subtractionButton.color = temp; PlayerPrefs.SetInt("Subtraction", 0); } if (PlayerPrefs.GetInt("Multiplication", 1) == 0) { multiplication = false; Color temp = multiplicationButton.color; temp.a = 0; multiplicationButton.color = temp; PlayerPrefs.SetInt("Multiplication", 0); } if (PlayerPrefs.GetInt("Division", 1) == 0) { division = false; Color temp = divisionButton.color; temp.a = 0; divisionButton.color = temp; PlayerPrefs.SetInt("Division", 0); } if (PlayerPrefs.GetInt("TwoOp", 1) == 0) { twoOp = false; Color temp = twoOPButton.color; temp.a = 0f; twoOPButton.color = temp; PlayerPrefs.SetInt("TwoOp", 0); } if (PlayerPrefs.GetInt("Parentheses", 1) == 0) { parentheses = false; Color temp = parenthesesButton.color; temp.a = 0f; parenthesesButton.color = temp; PlayerPrefs.SetInt("Parentheses", 0); } #endregion GameManager.OnGameStart += Initialize; }