示例#1
0
 // Start is called before the first frame update
 void Start()
 {
     AudioManager = GameObject.Find("AudioManager");
     if (name == "Dificultad")
     {
         PanelDificultad = GameObject.Find("PanelDificultad");
         PanelDificultad.SetActive(false);
     }
     else if (name == "Salir")
     {
         PanelSalir = GameObject.Find("PanelSalir");
         PanelSalir.SetActive(false);
     }
     else if (name != "Nivel 1" && name != "Tienda")
     {
         level = GetComponent <UnlockedLevel>().level;
     }
 }
示例#2
0
    private void OnMouseUp()
    {
        switch (name)
        {
        case "Tienda":
            SceneManager.LoadScene("Tienda");
            break;

        case "Dificultad":
            PanelDificultad.SetActive(true);
            break;

        case "Salir":
            PanelSalir.SetActive(true);
            break;

        default:
            SwitchNivel();
            break;
        }
    }