// Start is called before the first frame update void Start() { AudioManager = GameObject.Find("AudioManager"); if (name == "Dificultad") { PanelDificultad = GameObject.Find("PanelDificultad"); PanelDificultad.SetActive(false); } else if (name == "Salir") { PanelSalir = GameObject.Find("PanelSalir"); PanelSalir.SetActive(false); } else if (name != "Nivel 1" && name != "Tienda") { level = GetComponent <UnlockedLevel>().level; } }
private void OnMouseUp() { switch (name) { case "Tienda": SceneManager.LoadScene("Tienda"); break; case "Dificultad": PanelDificultad.SetActive(true); break; case "Salir": PanelSalir.SetActive(true); break; default: SwitchNivel(); break; } }