/////////////////////// DRAMA REGION
    #region DRAMA REGION

    // starts random drama,
    public void StartDrama()
    {
        // drama and outcome generation (accessed through ui)
        CurrentDrama = Drama.CreateRandomOne(worldState.GetRooms());
        Debug.Log(CurrentDrama);

        if (CurrentDrama.Room.numberOfCrew == 0)
        {
            AutomaticResolution();
            return;
        }

        // only sets phase after all drama stuff has been made
        panelHandler.ShowChoicePanel();
        CurrentPhase = TurnPhases.DRAMA;
    }