/////////////////////// DRAMA REGION #region DRAMA REGION // starts random drama, public void StartDrama() { // drama and outcome generation (accessed through ui) CurrentDrama = Drama.CreateRandomOne(worldState.GetRooms()); Debug.Log(CurrentDrama); if (CurrentDrama.Room.numberOfCrew == 0) { AutomaticResolution(); return; } // only sets phase after all drama stuff has been made panelHandler.ShowChoicePanel(); CurrentPhase = TurnPhases.DRAMA; }