示例#1
0
 // Start is called before the first frame update
 void Awake()
 {
     _animator       = GetComponent <Animator>();
     _spriteRenderer = GetComponent <SpriteRenderer>();
     _palSprite      = GetComponent <PaletteSprite>();
     _audioSource    = GetComponent <AudioSource>();
     SetFacing(1);
     DeactivateHitbox();
     DisableTrail();
     jumpHitbox.gameObject.SetActive(false);
 }
示例#2
0
 // Start is called before the first frame update
 void Awake()
 {
     _spriteRenderer = GetComponent <SpriteRenderer>();
     _palSprite      = GetComponent <PaletteSprite>();
 }
示例#3
0
 // Start is called before the first frame update
 protected virtual void Awake()
 {
     _anim           = GetComponentInChildren <Animator>();
     _spriteRenderer = GetComponentInChildren <SpriteRenderer>();
     _palSprite      = GetComponentInChildren <PaletteSprite>();
 }