// Start is called before the first frame update void Awake() { _animator = GetComponent <Animator>(); _spriteRenderer = GetComponent <SpriteRenderer>(); _palSprite = GetComponent <PaletteSprite>(); _audioSource = GetComponent <AudioSource>(); SetFacing(1); DeactivateHitbox(); DisableTrail(); jumpHitbox.gameObject.SetActive(false); }
// Start is called before the first frame update void Awake() { _spriteRenderer = GetComponent <SpriteRenderer>(); _palSprite = GetComponent <PaletteSprite>(); }
// Start is called before the first frame update protected virtual void Awake() { _anim = GetComponentInChildren <Animator>(); _spriteRenderer = GetComponentInChildren <SpriteRenderer>(); _palSprite = GetComponentInChildren <PaletteSprite>(); }