void setUpDog()
    {
        //Tell paddock another dog has been added
        paddock.updateDogList(this.gameObject);

        rand = Random.Range(0, names.Count);

        //Will randomly pick name
        stats.name = names[rand];

        //Starting Happiness
        stats.happiness = 60;

        this.gameObject.name = stats.name;

        //Set this 'character' to be of type dog
        this.setCharacterType(3);

        //Set the paddock as its parent object
        this.gameObject.transform.parent.transform.parent = paddock.gameObject.transform;

        paddock.updateHappiness();
    }