void checkForDogs()
 {
     //Clamp the dogs happiness based on how many friends are in the paddock
     if (paddock.getDogs() == 1)
     {
         stats.happiness = Mathf.Clamp(stats.happiness, 0, 70);
     }
     else if (paddock.getDogs() == 2)
     {
         stats.happiness = Mathf.Clamp(stats.happiness, 0, 80);
     }
     else if (paddock.getDogs() == 3)
     {
         stats.happiness = Mathf.Clamp(stats.happiness, 0, 100);
     }
 }