// Update is called once per frame void Update() { if (ballTransform == null) { Debug.Log("You got issues bro. ballTransform is null"); } if (ballTransform.position.y - 0.25f > transform.position.y) { paddle.MovePaddle(Vector2.up); } else if (ballTransform.position.y + 0.25f < transform.position.y) { paddle.MovePaddle(Vector2.down); } }
// Update is called once per frame void Update() { paddle.MovePaddle(new Vector2(0.0f, Input.GetAxisRaw(playerAxis))); }
void Update() { float moveDir = Input.GetAxis(playerAxis); paddleBeh.MovePaddle(moveDir); }