Пример #1
0
 // Update is called once per frame
 void Update()
 {
     if (ballTransform == null)
     {
         Debug.Log("You got issues bro. ballTransform is null");
     }
     if (ballTransform.position.y - 0.25f > transform.position.y)
     {
         paddle.MovePaddle(Vector2.up);
     }
     else if (ballTransform.position.y + 0.25f < transform.position.y)
     {
         paddle.MovePaddle(Vector2.down);
     }
 }
Пример #2
0
 // Update is called once per frame
 void Update()
 {
     paddle.MovePaddle(new Vector2(0.0f, Input.GetAxisRaw(playerAxis)));
 }
Пример #3
0
    void Update()
    {
        float moveDir = Input.GetAxis(playerAxis);

        paddleBeh.MovePaddle(moveDir);
    }