public void Setup()
        {
            audio      = MonoBehaviour.Instantiate(Resources.Load <GameObject>("Tests/Prefabs/Managers/Audio Manager")).GetComponent <AudioManager>();
            food       = MonoBehaviour.Instantiate(Resources.Load <GameObject>("Tests/Prefabs/Pickups/Food"));
            geManager  = MonoBehaviour.Instantiate(Resources.Load <GameObject>("Tests/Prefabs/Managers/Game Event Manager")).GetComponent <GameEventManager>();
            ghost      = MonoBehaviour.Instantiate(Resources.Load <GameObject>("Tests/Prefabs/Ghost")).GetComponent <Ghost>();
            ghostPaths = MonoBehaviour.Instantiate(Resources.Load <GameObject>("Tests/Prefabs/Ghost Paths"));
            goManager  = MonoBehaviour.Instantiate(Resources.Load <GameObject>("Tests/Prefabs/Managers/Game Object Manager")).GetComponent <GameObjectManager>();
            pacman     = MonoBehaviour.Instantiate(Resources.Load <GameObject>("Tests/Prefabs/Pacman"));
            powerup    = MonoBehaviour.Instantiate(Resources.Load <GameObject>("Tests/Prefabs/Pickups/Powerup")).GetComponent <Powerup>();
            teleporter = MonoBehaviour.Instantiate(Resources.Load <GameObject>("Tests/Prefabs/Teleporter"));

            pacmanCollision = pacman.GetComponent <PacmanCollision>();
            pacmanMovement  = pacman.GetComponent <PacmanMovement>();
            pacmanScore     = pacman.GetComponent <PacmanScore>();
            teleporter.transform.position = new Vector3(10f, 1f, 10f);
        }
 public void Setup()
 {
     pacmanScore = MonoBehaviour.Instantiate(Resources.Load <GameObject>("Tests/Prefabs/Pacman")).GetComponent <PacmanScore>();
     pacmanScore.Start();
 }