public void Setup() { audio = MonoBehaviour.Instantiate(Resources.Load <GameObject>("Tests/Prefabs/Managers/Audio Manager")).GetComponent <AudioManager>(); food = MonoBehaviour.Instantiate(Resources.Load <GameObject>("Tests/Prefabs/Pickups/Food")); geManager = MonoBehaviour.Instantiate(Resources.Load <GameObject>("Tests/Prefabs/Managers/Game Event Manager")).GetComponent <GameEventManager>(); ghost = MonoBehaviour.Instantiate(Resources.Load <GameObject>("Tests/Prefabs/Ghost")).GetComponent <Ghost>(); ghostPaths = MonoBehaviour.Instantiate(Resources.Load <GameObject>("Tests/Prefabs/Ghost Paths")); goManager = MonoBehaviour.Instantiate(Resources.Load <GameObject>("Tests/Prefabs/Managers/Game Object Manager")).GetComponent <GameObjectManager>(); pacman = MonoBehaviour.Instantiate(Resources.Load <GameObject>("Tests/Prefabs/Pacman")); powerup = MonoBehaviour.Instantiate(Resources.Load <GameObject>("Tests/Prefabs/Pickups/Powerup")).GetComponent <Powerup>(); teleporter = MonoBehaviour.Instantiate(Resources.Load <GameObject>("Tests/Prefabs/Teleporter")); pacmanCollision = pacman.GetComponent <PacmanCollision>(); pacmanMovement = pacman.GetComponent <PacmanMovement>(); pacmanScore = pacman.GetComponent <PacmanScore>(); teleporter.transform.position = new Vector3(10f, 1f, 10f); }
public void Setup() { pacmanScore = MonoBehaviour.Instantiate(Resources.Load <GameObject>("Tests/Prefabs/Pacman")).GetComponent <PacmanScore>(); pacmanScore.Start(); }