private void _onServerList(byte[] buffer) { Packet.Server.GameServerList gsp = new Packet.Server.GameServerList(); gsp.Parse(buffer); if (Connected != null) { Connected(gsp.List); } }
private void _onServerList(byte[] buffer) { Packet.Server.GameServerList gsp = new Packet.Server.GameServerList(); gsp.Parse(buffer); if (Connected != null) Connected(gsp.List); }