Exemple #1
0
        private void _onServerList(byte[] buffer)
        {
            Packet.Server.GameServerList gsp = new Packet.Server.GameServerList();
            gsp.Parse(buffer);

            if (Connected != null)
            {
                Connected(gsp.List);
            }
        }
Exemple #2
0
		private void _onServerList(byte[] buffer)
		{
			Packet.Server.GameServerList gsp = new Packet.Server.GameServerList();
			gsp.Parse(buffer);

			if (Connected != null)
				Connected(gsp.List);
		}