BuildiPhoneResource() private method

private BuildiPhoneResource ( ) : void
return void
示例#1
0
    //shell脚本直接调用这个静态方法
    static void BuildForIPhone()
    {//Function.DeleteFolder(Application.dataPath + "/Plugins/Android");
        Packager.BuildiPhoneResource();
        if (Function.projectName == "91")
        {
            //Function.CopyDirectory(Application.dataPath + "/91", Application.dataPath + "/Plugins/Android");
            //PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Android, "USE_SHARE");
        }

        PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.iOS, "USE_SHARE");
        //这里就是构建xcode工程的核心方法了,
        //参数1 需要打包的所有场景
        //参数2 需要打包的名子, 这里取到的就是 shell传进来的字符串 91
        //参数3 打包平台
        BuildPipeline.BuildPlayer(GetBuildScenes(), Function.projectName, BuildTarget.iOS, BuildOptions.None);
    }
示例#2
0
    public void OnGUI()
    {
        //GUI.DrawTexture(this.mWelcomeScreenImageRect, this.mWelcomeScreenImage);
        GUI.Label(this.mWelcomeIntroRect, "欢迎使用SimpleFramework,它是个基于uLua/CSTOLUA,\n将C#类注册进Lua,并且附带了AssetBundle管理的演示框架。入门步骤如下:");
        GUI.DrawTexture(this.mSamplesImageRect, this.mSamplesImage);
        GUI.Label(this.mSamplesHeaderRect, "新手入门 - 生成Wrap文件(必须)");
        GUI.Label(this.mSamplesDescriptionRect, "单击Lua菜单里面Gen Lua Wrap File子菜单.");
        GUI.DrawTexture(this.mDocImageRect, this.mDocImage);
        GUI.Label(this.mDocHeaderRect, "新手入门 - 根据不同平台生成AssetBundle资源(必须)");
        GUI.Label(this.mDocDescriptionRect, "单击Game菜单里面Build XXX Resources子菜单.");
        GUI.DrawTexture(this.mVideoImageRect, this.mVideoImage);
        GUI.Label(this.mVideoHeaderRect, "新手入门 - 改完注册到Lua的C#类,需清除文件缓存,重新生成");
        GUI.Label(this.mVideoDescriptionRect, "单击Lua菜单里面Clear LuaBinder File + Wrap Files子菜单.");
        GUI.DrawTexture(this.mForumImageRect, this.mForumImage);
        GUI.Label(this.mForumHeaderRect, "新手入门 - Lua需要统一的UTF-8文件编码");
        GUI.Label(this.mForumDescriptionRect, "单击Lua菜单里面Encode LuaFile with UTF-8子菜单.");
        GUI.DrawTexture(this.mContactImageRect, this.mContactImage);
        GUI.Label(this.mContactHeaderRect, " 加入技术支持社群");
        GUI.Label(this.mContactDescriptionRect, "QQ群:469941220 或者 QQ群:62978170");
        GUI.Label(this.mVersionRect, version);

        flag = GUI.Toggle(this.mToggleButtonRect, flag, "开始时候显示对话框");
        if (flag)
        {
            PlayerPrefs.SetInt("ShowWelcomeScreen", 1);
        }
        else
        {
            PlayerPrefs.SetInt("ShowWelcomeScreen", 0);
        }
        EditorGUIUtility.AddCursorRect(this.mSamplesImageRect, MouseCursor.Link);
        EditorGUIUtility.AddCursorRect(this.mSamplesHeaderRect, MouseCursor.Link);
        EditorGUIUtility.AddCursorRect(this.mSamplesDescriptionRect, MouseCursor.Link);
        EditorGUIUtility.AddCursorRect(this.mDocImageRect, MouseCursor.Link);
        EditorGUIUtility.AddCursorRect(this.mDocHeaderRect, MouseCursor.Link);
        EditorGUIUtility.AddCursorRect(this.mDocDescriptionRect, MouseCursor.Link);
        EditorGUIUtility.AddCursorRect(this.mVideoImageRect, MouseCursor.Link);
        EditorGUIUtility.AddCursorRect(this.mVideoHeaderRect, MouseCursor.Link);
        EditorGUIUtility.AddCursorRect(this.mVideoDescriptionRect, MouseCursor.Link);
        EditorGUIUtility.AddCursorRect(this.mForumImageRect, MouseCursor.Link);
        EditorGUIUtility.AddCursorRect(this.mForumHeaderRect, MouseCursor.Link);
        EditorGUIUtility.AddCursorRect(this.mForumDescriptionRect, MouseCursor.Link);
        EditorGUIUtility.AddCursorRect(this.mContactImageRect, MouseCursor.Link);
        EditorGUIUtility.AddCursorRect(this.mContactHeaderRect, MouseCursor.Link);
        EditorGUIUtility.AddCursorRect(this.mContactDescriptionRect, MouseCursor.Link);
        if (Event.current.type == EventType.MouseUp)
        {
            Vector2 mousePosition = Event.current.mousePosition;
            if ((this.mSamplesImageRect.Contains(mousePosition) || this.mSamplesHeaderRect.Contains(mousePosition)) || this.mSamplesDescriptionRect.Contains(mousePosition))
            {
                LuaBinding.Binding();
            }
            else if ((this.mDocImageRect.Contains(mousePosition) || this.mDocHeaderRect.Contains(mousePosition)) || this.mDocDescriptionRect.Contains(mousePosition))
            {
                if (Application.platform == RuntimePlatform.WindowsEditor)
                {
                    Packager.BuildWindowsResource();
                }
                if (Application.platform == RuntimePlatform.OSXEditor)
                {
                    Packager.BuildiPhoneResource();
                }
            }
            else if ((this.mVideoImageRect.Contains(mousePosition) || this.mVideoHeaderRect.Contains(mousePosition)) || this.mVideoDescriptionRect.Contains(mousePosition))
            {
                LuaBinding.ClearLuaBinder();
            }
            else if ((this.mForumImageRect.Contains(mousePosition) || this.mForumHeaderRect.Contains(mousePosition)) || this.mForumDescriptionRect.Contains(mousePosition))
            {
                LuaBinding.EncodeLuaFile();
            }
            else if ((this.mContactImageRect.Contains(mousePosition) || this.mContactHeaderRect.Contains(mousePosition)) || this.mContactDescriptionRect.Contains(mousePosition))
            {
                Application.OpenURL("http://shang.qq.com/wpa/qunwpa?idkey=20a9db3bac183720c13a13420c7c805ff4a2810c532db916e6f5e08ea6bc3a8f");
            }
        }
    }