private static void RunDevScene() { if (!EditorApplication.isPlaying) { Packager.AddAllScenes(); PlayerPrefs.SetString("currentScene", EditorApplication.currentScene); EditorApplication.OpenScene("Assets/Scenes/EntryPoint.unity"); EditorApplication.isPlaying = true; } else { EditorApplication.isPlaying = false; EditorCoroutine.Start(OpenScene(PlayerPrefs.GetString("currentScene"))); } }