示例#1
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 internal extern static void PXCMRotation_SetFromEulerAngles(IntPtr instance, PXCMPoint3DF32 eulerAngles, PXCMRotation.EulerOrder order);
示例#2
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 /**
  *  @brief Set rotation based on Euler angles representation.
  *  Euler angles are a 3D point that represents rotation in 3D. Each variable is the angle
  *  of rotation around a certain axis (x/y/z).
  *
  *  @param[in] eulerAngles the rotation in Euler angles representation.
  *  @param[in] order the order in which we set the rotation (ROLL_PITCH_YAW as default).
  */
 public void SetFromEulerAngles(PXCMPoint3DF32 eulerAngles, PXCMRotation.EulerOrder order)
 {
     PXCMRotation_SetFromEulerAngles(instance, eulerAngles, order);
 }