internal extern static void PXCMRotation_SetFromEulerAngles(IntPtr instance, PXCMPoint3DF32 eulerAngles, PXCMRotation.EulerOrder order);
/** * @brief Set rotation based on Euler angles representation. * Euler angles are a 3D point that represents rotation in 3D. Each variable is the angle * of rotation around a certain axis (x/y/z). * * @param[in] eulerAngles the rotation in Euler angles representation. * @param[in] order the order in which we set the rotation (ROLL_PITCH_YAW as default). */ public void SetFromEulerAngles(PXCMPoint3DF32 eulerAngles, PXCMRotation.EulerOrder order) { PXCMRotation_SetFromEulerAngles(instance, eulerAngles, order); }