void OnDestroy() { if (_renderToTexture != null) { PVRSession.UnregisterColorBuffer(_renderToTexture.GetNativeTexturePtr()); } }
void EnsureRenderTarget() { if (_renderToTexture == null && PVRSession.instance.ready) { pvrSizei size = PVRSession.instance.renderTargetSize; _renderToTexture = new RenderTexture(size.w, size.h, 24, RenderTextureFormat.Default); if (QualitySettings.antiAliasing > 0) { _renderToTexture.antiAliasing = QualitySettings.antiAliasing; } _camera.targetTexture = _renderToTexture; _renderToTexture.Create(); PVRSession.RegisterColorBuffer(_renderToTexture.GetNativeTexturePtr()); } }
void Awake() { //if an instance of this singleton does not exist, set the instance to this object and make it persist if (_instance == null) { _instance = this; DontDestroyOnLoad(this); } else { //if an instance of this singleton already exists, destroy this one if (_instance != this) { Destroy(this.gameObject); } } }