public GradientMapNode(int w, int h, GraphPixelType p = GraphPixelType.RGBA) { Name = "Gradient Map"; Id = Guid.NewGuid().ToString(); width = w; height = h; gradient = new Gradient(); tileX = tileY = 1; previewProcessor = new BasicImageRenderer(); processor = new GradientMapProcessor(); internalPixelType = p; input = new NodeInput(NodeType.Gray, this, "Image Input"); input2 = new NodeInput(NodeType.Gray, this, "Mask Input"); Output = new NodeOutput(NodeType.Color, this); input.OnInputAdded += Input_OnInputAdded; input.OnInputChanged += Input_OnInputChanged; input2.OnInputAdded += Input_OnInputAdded; input2.OnInputChanged += Input_OnInputChanged; input2.OnInputRemoved += Input_OnInputRemoved; Inputs = new List <NodeInput>(); Inputs.Add(input); Inputs.Add(input2); Outputs = new List <NodeOutput>(); Outputs.Add(Output); }
public GradientDynamicNode(int w, int h, GraphPixelType p = GraphPixelType.RGBA) { Name = "Gradient Dynamic"; Id = Guid.NewGuid().ToString(); width = w; height = h; tileX = tileY = 1; previewProcessor = new BasicImageRenderer(); processor = new GradientMapProcessor(); internalPixelType = p; horizontal = true; input = new NodeInput(NodeType.Gray, this, "Image Input"); input2 = new NodeInput(NodeType.Color, this, "Gradient Input"); input3 = new NodeInput(NodeType.Gray, this, "Mask"); Output = new NodeOutput(NodeType.Color, this); Inputs.Add(input); Inputs.Add(input2); Inputs.Add(input3); Outputs.Add(Output); }
public override void Dispose() { base.Dispose(); if (processor != null) { processor.Release(); processor = null; } }
public override void Dispose() { base.Dispose(); if (processor != null) { processor.Release(); processor = null; } if (colorLUT != null) { colorLUT.Release(); colorLUT = null; } LUT = null; }