void Update() { if (lure != null) { if (GameController.Instance.currentMode != GameMode.Reeling && GameController.Instance.currentMode != GameMode.ReelingOnLand) { return; } if (GameController.Instance.GetisNegakariOrFoockingState() || kakuritsu <= 0.0f) { return; } if (Player.Instance.distanceToLure - dist < -0.2f) { dist = Player.Instance.distanceToLure; if (PSGameUtils.Chusen(kakuritsu)) { lure = null; GameController.Instance.OnNegakari(); return; } } } }
public void OnFoocked(float power) { if (power > 10.0f) { power = 10.0f; } if (PSGameUtils.Chusen(0.05f)) { FoockOff(); } }